CMP 428: Video Game Programming.
4 hours, 4 credits. General game architecture, asynchronous input, animated sprites, action oriented AI, collision detection, scrolling, sound clips, and 3D graphics. Student projects involving development of several video games, both individually and in teams. PREREQ: CMP 338 and a strong foundation in object-oriented programming techniques. COREQ: MAT 226. Note: Students should expect to devote a great deal of time working both individually and in teams to produce several video games written in Java. This is a Programming Intensive course.
Last modified: 3/11/2014